Or you don't and I can soften you up for that Chimera play while dealing with your board." It's like Abomination Awakened, but applied to the entire deck (which, IMO, is more interesting than just distilling it to one card). ![]() ![]() So what you're saying is "Okay, you have to deal with my board, or I win before I need to drop Raio. You just have to double/triple-transfer the spellboosted cards on T8 you draw so you can get that big fat T9 G.Chim. actually, you don't even need the double Raio. Or double Raio T7-T8 in case of Tenko Shrine where you need that burst damage. ![]() Then T7 you drop Raio, T8 call your G.Chim with Apostle of Truth (which shouldn't be hard if you only run 2-3 different cards with spellboosts), then T9 G.Chim as the big boi finisher. Run Fate's Hand for that :PotOfGreed:, Fiery Embrace to deal with big bodies and wards that aggro often struggles with, Mystic Ring to put stuff back into your deck/spellboost/draw, and Mysterian Knowledge for that cheap spellboost and good options. You use Goblin, Goblin Fighter, Evelisia, Sammy, the other Truth cards, etc. ![]() So I had a thought: what if you make an aggro/midrange rune deck? Thing is that a 7pp 7/7 that doesn't do anything to your hand or to the board/opponent is kind of slow, especially when T7 is ideally when you want to block the enemy's lethal set-ups with Snowman King and stuff. I was thinking about what sort of deck would Raio be good as.
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